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Auxiliary to Battery I (For cooldown reduction management with boffs, usually the lowest possible).Emergency Power to Engines I (required, usually as Ensign ability).Emergency Power to Weapons (required, usually the highest version possible slotted).Attack Pattern Delta (I or III, depends on the ship layout.Cannon Scatter Volley or Cannon Rapid Fire (As a trigger ability for colony consoles).Best Served Cold (If you have nothing better to slot).Distributed Targeting (If you have nothing better to slot).Beam Overload (I, usually used as a trigger ability for the competitive engines and Inspirational Leader).Only unslot it if you know what you’re doing) Tactical Team (I, defensive cooldown with small damage boost, can help a lot to survive.Torpedo Spread (Usually used as a trigger ability for competitive engines and Inspirational Leader, choose the highest version possible, when using a torpedo for a Polaron or Plasma Build).Kemocite Laced Weaponry (I or II, depends on ship layout, required).Attack Pattern Beta (I or III depends on ship layout, required).Highest priority for your ship if you want to use BO for a single target build) Beam Overload (you want ALWAYS the highest rank possible on your ship.
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Highest priority for your ship if you want to use FAW for an AoE or tank build)
FLEET ENDLESS SPACE 2 GUIDE REDDIT FULL
Unlocks: all CrtH, Battery Expertise, Max Hull, Threat Control and full Focused Frenzy. We hope it would help you to identify the best choice for yourself ? This guide should show you the general way of building it for different ships and layouts and what is important.
FLEET ENDLESS SPACE 2 GUIDE REDDIT HOW TO
Today we would like to discuss beam ships and how to build them.